1. Pouvoirs
  2. npc
  3. ability
  4. force
  5. force_sweep_gtaoe

Champ de balayage

cycloneattack

Champ de balayage

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cycloneattack
Champ de balayage
2
cycloneattack
Champ de balayage
3
stunnedÉtourdissement (Physique) – Incapacité d'agir.
4
cycloneattack
Champ de balayage
5
cycloneattack
Champ de balayage
  • [hidden] [0.6s]
    cycloneattackEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.sweep.attack
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    cycloneattackEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.sweep.target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,13
      - Standard Health Percent Min = (float) 0,11
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 1,35
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a companion

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [4s]
    stunnedÉtourdissement (Physique)
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.smash.stun, dependent on calling effect
    • Stun the TARGET
  • [hidden] [4s]
    cycloneattackEffect #4

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,07
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [4s]
    cycloneattackEffect #5

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.force_ground.sweep_persist, dependent on calling effect