1. Pouvoirs
  2. test
  3. cdurel
  4. mark_swap

[Mark and Swap]

pt_translocate

[Mark and Swap]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
pt_translocate
[Mark and Swap]
2
pt_translocate
Marked for Tele
3
pt_translocate
Second target
4
pt_translocate
Benign Presence
5
pt_translocate
Ready to tele
  • [0s] [not displayed]
    pt_translocateEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​test.​primary_target
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​test.​primary_target
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [does not expire]
    pt_translocate Marked for Tele

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.mark_target.mark_target_cast, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    pt_translocate Second target

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​test.​primary_target

    Perform the following actions:

    • Play appearance epp.bounty_hunter.translocate.cast_end
    • Add effect #4 to TARGET from CASTER
    • Swap Caster Position with Target
      - Swap Orientation = (bool) true
  • [6s]
    pt_translocate Benign Presence

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.translocate.buff_loop
    • Mark as neutralized
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
    • Modify stat Modificateur de recul, increase by 1
  • 2
    • After an ability is activated with tags tag.abl.utility.aggressive_action by CASTER

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.translocate.buff_loop_end_temporary
  • [does not expire]
    pt_translocate Ready to tele

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function