1. Pouvoirs
  2. world_design
  3. flashpoint
  4. env
  5. special
  6. jump_up_jedi

Sauter vers le Jedi

Sauter vers le Jedi

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Sauter vers le Jedi
2
Sauter vers le Jedi
  • [2s]
    Sauter vers le Jedi

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 16m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​world_design.​location.​flashpoint.​generic.​env_jump_target_hit
        AND
        • If TARGET has an effect with the tag 3130249963719040489
        >

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.world_design.flashpoint.env.special.force_leap_plain
    • Add effect #2 to TARGET from TARGET
  • 2
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 200m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​world_design.​location.​flashpoint.​generic.​env_jump_target_hit
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.world_design.flashpoint.env.special.flying_stab
  • 3
    • When effect ticks the 4th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 1, 0° pitch, 0° yaw
    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 40
      - Amount Min = (float) 25
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • [4s]
    Sauter vers le Jedi