Sauter vers le Jedi
Sauter vers le Jedi
Attributs
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141005412923504000 |
Combat log ID: | 800766587568128 |
FQN: | abl. |
Star Wars name: | Sauter vers le Jedi |
Autres langues: | Jump Up Jedi Sprung nach oben Jedi |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [2s]
Sauter vers le JediSlot: Debuff Duration: 2s On death: Effect is removed Tick rate: 0.35s (5 ticks) # occurrences: 0 Tags: tag. abl. world_ design. location. flashpoint. generic. env_ jump_ target_ hit Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s
Global ID: 16140962102739518697 FQN: abl. world_ design. flashpoint. env. special. jump_ up_ jedi/0/1 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 16m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.world_design.location.flashpoint.generic.env_jump_target_hit
- If TARGET has an effect with the tag 3130249963719040489
Perform the following actions:
- Teleport To Target
- Play appearance epp.
world_design. flashpoint. env. special. force_leap_plain - Add effect #2 to TARGET from TARGET
- 2
- When effect ticks the 2nd time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 200m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.world_design.location.flashpoint.generic.env_jump_target_hit
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Teleport To Target
- Play appearance epp.
world_design. flashpoint. env. special. flying_stab
- 3
- When effect ticks the 4th time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 40m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Ballistic Impulse, centered at caster, possibly knockdown, momentum = 1, 0° pitch, 0° yaw
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 40
- Amount Min = (float) 25
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- [4s]
Sauter vers le JediSlot: Buff Duration: 4s On death: Effect is removed # occurrences: 0 Tags: tag. abl. world_ design. location. flashpoint. generic. env_ jump_ target_ hit Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s
Conditions: - Can only be called by other effects
Global ID: 16140963202251147092 FQN: abl. world_ design. flashpoint. env. special. jump_ up_ jedi/0/2 - Set Duration