1. Pouvoirs
  2. npc
  3. ability
  4. pistol
  5. shotgun_pistol_flurry_cone

[shotgun_pistol_flurry_cone]

flurryOfBolts

[shotgun_pistol_flurry_cone]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flurryOfBolts
[shotgun_pistol_flurry_cone]
2
flurryOfBolts
[shotgun_pistol_flurry_cone]
3
flurryOfBolts
[shotgun_pistol_flurry_cone]
  • [0s] [not displayed]
    flurryOfBoltsEffect #1

  • 2
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 1m
      - Distance = 30m

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    flurryOfBoltsEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.npc.ability.rifle.shotgun.pistol_cast_instant, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • [0s] [not displayed]
    flurryOfBoltsEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of CASTER is = Standard

    Perform the following actions:

    • Delay next ability by 2.5s (GCD)
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of CASTER is = Weak

    Perform the following actions:

    • Delay next ability by 3s (GCD)