1. Pouvoirs
  2. operation
  3. dxun
  4. boss
  5. holding_pens
  6. predator_droid
  7. stealth

Mode poursuite furtive

stealth

Mode poursuite furtive

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stealthMode poursuite furtive – Vitesse de déplacement fortement accrue. Très difficile à repérer. Insensible aux effets de provocation.
2
stealthMode poursuite furtive – Vitesse de déplacement fortement accrue. Très difficile à repérer. Insensible aux effets de provocation.
  • [0.5s]
    stealthMode poursuite furtive
    Vitesse de déplacement fortement accrue. Très difficile à repérer. Insensible aux effets de provocation.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.stealth.cast_instant, dependent on calling effect
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    stealthMode poursuite furtive
    Vitesse de déplacement fortement accrue. Très difficile à repérer. Insensible aux effets de provocation.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Niveau de furtivité amélioré, increase by 200
    • Set movement speed to 180%
    • Put TARGET into stealth
    • Play appearance epp.agent.stealth.loop, dependent on calling effect
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

    Perform the following actions:

    • Set attack wave to #2
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.agent.stealth.exit, dependent on calling effect