[Reinforcement: Ion Cannon]
[Reinforcement: Ion Cannon]
Attributs
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 2.0.0 |
Global ID: | 16141008179179096841 |
Combat log ID: | 2878195024003072 |
FQN: | abl. |
Star Wars name: | [Reinforcement: Ion Cannon] |
Autres langues: | Reinforcement: Ion Cannon [Reinforcement: Ion Cannon] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [10s]
[Reinforcement: Ion Cannon]Slot: Buff Duration: 10s On death: Effect is removed Tick rate: 1s (10 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s
Target overrides: - [target override] Caster
Global ID: 16140960610134792838 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ ion_ cannon/6/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
generic. , dependent on calling effectground_target_republic
- 2
- When effect ticks the 5th time
- When effect ticks the 3rd time
- When effect ticks the 7th time
- When effect ticks the 9th time
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect ticks the 3rd time
- When effect ticks the 7th time
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [1s]
Effect #2Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - <AND
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 10m
Global ID: 16140963908669677487 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ ion_ cannon/6/2 - Set Duration
- [hidden] [3s]
Effect #3Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16140962809158049272 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ ion_ cannon/6/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x2. raid. denova. boss. tanks. tank_2_electricity_voidzone_ground_target
- [25s]
ShatterSlot: Debuff Duration: 25s On death: Effect is removed Tick rate: 3s (8 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 25s
- Max Duration = (time) 25s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <AND
- Can only be called by other effects
Global ID: 16140957311599908217 Combat log ID: 2878195024003333 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ ion_ cannon/6/4 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,6
- Standard Health Percent Min = (float) 0,4
- Damage Modifier = (float) 0 - Play appearance epp.
qtr. , dependent on calling effect1x2. raid. denova. boss. tanks. tank_2_electricity_voidzone_impact
- 2
- When effect ticks the 3rd time (25% chance)
Only when the following conditions are met:
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 4
- When PC/NPC receives an effect from [Reinforcement: Signal Jamming], not more than every 1s
[Reinforcement: Signal Jamming]
FQN: abl.exp.01.makeb.environment.prototype.reinforcement_signal_jamming
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- When PC/NPC receives an effect from
- [5s]
Sensor ErrorSlot: Buff Duration: 5s On death: Effect is removed Tick rate: 3s (1 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140956212088280010 Combat log ID: 2878195024003337 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ ion_ cannon/6/5 - Set Duration
- 2
- When effect ticks
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectthermal_sensor_override. override_overload
- [3s]
[Reinforcement: Ion Cannon]Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140959510623164627 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ ion_ cannon/6/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_loop