Fuite à couvert
Fuite à couvert
Faites une roulade sur 18 mètres pour vous libérer des effets affectant les déplacements et finir en position accroupie à couvert. Pendant que vous roulez, vos chances d'éviter les attaques augmentent de 100 %.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Ground Self |
AI type: | Buff |
Métadonnées
Contained since: | Mise à jour 2.0.0 |
Global ID: | 16141009928756419818 |
Combat log ID: | 3200519434665984 |
FQN: | abl. |
Star Wars name: | Fuite à couvert |
Autres langues: | Covered Escape Gedeckte Flucht |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Initializers: - Set Ignore Scoreboard Stats
Global ID: 16140921296180275645 FQN: abl. agent. covered_ escape/39/1 - 2
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 3
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Heal the TARGET for 1*BonusHeal + (10% of its HP), causing no threat
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140920196668647400 FQN: abl. agent. covered_ escape/39/2 - 1
- When effect is applied
Perform the following actions:
- Dive To Point
- Halt Movement = (bool) true
- Dive Type = (string) DiveToCover
- Dive To Point Anim = (string) DiveToPoint
- Ability Spec =AccroupissementAccroupissement
Vous vous accroupissez sur place et êtes à couvert si vous êtes derrière un objet qui fournit une couverture. S'accroupir permet d'activer des pouvoirs utilisables uniquement à couvert. Tant que vous restez derrière un objet fournissant une couverture, la plupart des attaquants à distance frappent votre couverture au lieu de vous.
FQN: abl.state.take_portable_cover
- Rank = (int) 1
- Dive Heading Source = (int) 1
- Distance = (float) 1,8
- Speed = (float) 3
- Dive Heading Degrees = (float) 0 - Play appearance epp.
agent. , dependent on calling effectcovered_escape. cast_instant
- [1s]
Fuite à couvert
Défense accrue.Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140919097157018971 FQN: abl. agent. covered_ escape/39/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Défense à distance, increase by 2
- Modify stat Défense en mêlée, increase by 2
- Modify stat Résistance Force, increase by 2
- Modify stat Résistance technologique, increase by 2
- 2
- Just before this effect is removed
Only when the following conditions are met:
- <
- If CASTER is in cover
- If CASTER has the talent Bunker portable, with a rank = 1
Bunker portable
Augmente de 3 secondes la durée du retranchement. De plus, quand vous vous mettez à couvert après avoir utilisé la fuite à couvert, vous activez le retranchement pendant les 3 premières secondes.
FQN: tal.agent.skill.marksmanship.portable_bunker
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [3s]
Retranchement
Immunité contre les effets de contrôle.Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.player. cover_ dependency abl. agent. entrench Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. entrench
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER is in cover
- Can only be called by other effects
Global ID: 16140926793738416446 Combat log ID: 3200519434666262 FQN: abl. agent. covered_ escape/39/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectentrench. cast_instant - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. lift abl. , tag.debuff. physics abl. , tag.debuff. banish abl. , tag.debuff. root abl. , tag.debuff. snare abl. , tag.debuff. blind abl. , tag.debuff. stun abl. , tag.debuff. fear abl. debuff. sleep
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify meta stat Modificateur de dégâts reçus (pourcentage) for effects from tag tag.
abl. , decrease by 0,6utility. is_ aoe
- 3
- Just before this effect is removed
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [6s]
À l'abri
Vitesse de déplacement augmentée.
Immunité contre les effets affectant les déplacements.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. agent. seek_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. seek_ cover
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140925694226788201 Combat log ID: 3200519434666257 FQN: abl. agent. covered_ escape/39/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 150%
- Play appearance epp.
smuggler. , dependent on calling effecthustle. cast - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. root abl. debuff. snare
- [hidden] [8s]
Effect #6Slot: Buff Duration: 8s On death: Effect is removed Tick rate: 1s (8 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 8s
- Max Duration = (time) 8s
Conditions: - Can only be called by other effects
Global ID: 16140924594715160276 FQN: abl. agent. covered_ escape/39/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. xp1. proc3
- 2
- When effect is applied
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.debuff.lift or tag.abl.debuff.blind or tag.abl.debuff.sleep
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- [0s] [not displayed]
Mine corrosiveSlot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. aoe_ abilities abl. , tag.utility. is_ aoe abl. , tag.debuff. damage_ over_ time abl. , tag.agent. damage_ over_ time abl. debuff. poison Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140923495203531783 Combat log ID: 3200519434666304 FQN: abl. agent. covered_ escape/39/7 - <
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,013
- Standard Health Percent Min = (float) 0,013
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,13
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #8 to TARGET from CASTER, Combat Math Only
- [1s]
Ralentissement (techno)
Vitesse de déplacement réduite.Slot: Debuff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.dispel_ type. tech abl. debuff. snare Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140913599598763482 Combat log ID: 3200519434666287 FQN: abl. agent. covered_ escape/39/8 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 30%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff