1. Pouvoirs
  2. alliance
  3. legacy_reborn
  4. malgus
  5. polymorph
  6. lightning_cone

Réfutation obscure

abl_si_sa_LightningReflexes

Réfutation obscure

Malgus charge son énergie et projette un cône d'énergie qui blesse les ennemis et étourdit les ennemis les plus faibles.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_sa_LightningReflexes
Réfutation obscure
2
abl_si_sa_LightningReflexes
Réfutation obscure
  • [0s] [not displayed]
    abl_si_sa_LightningReflexesEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.alliance.legacy_reborn.malgus.polymorph.lightning_cone_end, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 30m
      - Angle = (float) 90

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s]
    abl_si_sa_LightningReflexesRéfutation obscure

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4,5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.alliance.legacy_reborn.malgus.polymorph.lightning_cone_impact, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,162
      - Standard Health Percent Min = (float) 0,122
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,72
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0