1. Pouvoirs
  2. smuggler
  3. high_noon

Cachette

energycollectormodule

Cachette

L'activation de ce pouvoir marque votre position pendant 10 minutes. Lorsque vous réactivez ce pouvoir, si vous vous trouvez à moins de 60 mètres de l'emplacement marqué, vous retournez immédiatement à cet emplacement. Lorsque vous utilisez le déplacement phasique pour rejoindre l'emplacement marqué, celui-ci est soumis à un délai de réutilisation de 120 secondes.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.smuggler.gunslinger.sharpshooter_mods
  • apc.smuggler.gunslinger.saboteur_mods
  • apc.smuggler.gunslinger.dirty_fighting_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
energycollectormodule
Cachette
2
energycollectormodule
Cachette
3
energycollectormoduleCachette – Cachette déployée.
4
energycollectormodule
Cachette
5
energycollectormodule
Cachette
6
energycollectormodule
Cachette
7
energycollectormodule
Cachette
8
portablebunkerHolodéfense – Défense de mêlée et à distance accrues.
  • [0s] [not displayed]
    energycollectormoduleEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    energycollectormoduleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.high_noon.high_noon_marker, dependent on calling effect
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 60m to ground target center of TARGET
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​debuff.​hindered
          Failure message: Can't do that while hindered.
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​utility.​phase_walk_blocker
          Failure message: Cannot use Hideout here.
        AND
        • If CASTER is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​sith_inquisitor.​phase_walk_duration
    • Dispel all effects from tags tag.​abl.​sith_inquisitor.​assassins_shelter_ground
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER is positioned ≥ 60m to ground target center of TARGET

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [600s]
    energycollectormoduleCachette
    Cachette déployée.

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
    • Dispel all effects from tags tag.​abl.​sith_inquisitor.​phase_walk
  • [hidden] [0.5s]
    energycollectormoduleEffect #4

  • 1
    • On Modal User Deactivated

    Perform the following actions:

    • Play appearance epp.smuggler.high_noon.teleport_start
    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
    • Teleport To Target
    • Add effect #8 to TARGET from CASTER
  • [hidden] [1.1s]
    energycollectormoduleEffect #5

  • [hidden] [0.5s]
    energycollectormoduleEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.high_noon.high_noon_marker_end