1. Pouvoirs
  2. itm
  3. relic
  4. onhit
  5. dps_damage_internal
  6. artifact
  7. 09x1g

Injection corrosive

painSuppressionDart

Injection corrosive

Les attaques ont 30 % de chances d'infliger <<1[$d point/$d point/$d points]>> de dégâts techno internes supplémentaires à la cible. Cet effet est disponible toutes les 4,5 secondes. Cette limite est commune aux effets de dégâts similaires.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
painSuppressionDart
Injection corrosive
2
painSuppressionDart
Injection corrosive
3
painSuppressionDart
Injection corrosive
  • [hidden] [does not expire]
    painSuppressionDartEffect #1

  • 1
    • When character deals damage with result Ok or Crit or Glance that does not get redirected, not more than every 4.5s (30% chance), delayed by 30s

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​sleep
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​itm.​relic.​onhit_lockout_dps applied by CASTER
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    painSuppressionDartEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 184
      - Amount Min = (float) 184
      - Amount Percent = (float) 0
      - Threat Percent = (float) -1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.itm.relic.onhit.dps_damage_internal.gray_tech
  • [hidden] [4.5s]
    painSuppressionDartEffect #3