1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ilum
  8. hk47
  9. advanced_flame_thrower

Lance-flammes avancé

flamethrower

Lance-flammes avancé

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flamethrower
Lance-flammes avancé
2
flamethrower
Lance-flammes avancé
3
3
burnedBrûlure (physique) – Dégâts élémentaires réguliers.
  • [hidden] [does not expire]
    flamethrowerEffect #1

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flamethrower.flamethrower_cast, dependent on calling effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flamethrower.flamethrower_exit, dependent on calling effect
  • [0s] [not displayed]
    flamethrowerEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [3s]
    burnedBrûlure (physique)
    Dégâts élémentaires réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flamethrower.flamethrower_burn_player, dependent on calling effect
  • 2
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0