1. Pouvoirs
  2. npc
  3. ability
  4. tech
  5. plasma_probe_boss4

Sonde plasma

plasmaprobe

Sonde plasma

Déploie un drone à plasma qui inflige progressivement des dégâts intermédiaires à tous les ennemis à proximité pendant 15 secondes.

REMARQUE - Équilibré, si tant est que le joueur quitte la ZE après 2 cycles.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
plasmaprobe
Sonde plasma
2
plasmaprobe
Sonde plasma
3
10
plasmaprobeVulnérabilité au plasma (techno) – La sonde plasma inflige des dégâts supplémentaires.
  • [hidden] [15s]
    plasmaprobeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.plasma_probe.cast_instant_groundtarget
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.agent.plasma_probe.tick
  • [0s] [not displayed]
    plasmaprobeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 2.5m

    Only when the following conditions are met:

      • <
        • Can only be called by other effects
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,12
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only