1. Pouvoirs
  2. smuggler
  3. tranquilizer

Tranquillisant

sleepdart

Tranquillisant

Endort la cible pendant 60 secondes. Les dégâts interrompent cet effet. Utilisable uniquement en mode furtif et sur des cibles qui ne sont pas en combat. Une seule cible peut être endormie à la fois. N'affecte pas les droïdes.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.smuggler.scoundrel.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sleepdart
Tranquillisant
2
blindedSommeil (mental) – Incapacité d'agir. Disparaît en cas de dégâts subis.
3
blindedSommeil (mental) – Incapacité d'agir. Disparaît en cas de dégâts subis.
4
genericinjection1Sédatifs (techno) – Dégâts infligés réduits.
  • [hidden] [0s]
    sleepdartEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.sleep_dart.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If TARGET is not a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [60s]
    blindedSommeil (mental)
    Incapacité d'agir. Disparaît en cas de dégâts subis.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Stun the TARGET
    • Play appearance epp.agent.sleep_dart.target_loop, dependent on calling effect
  • 2
    • When character takes damage that does not get redirected

    Perform the following actions:

    • Remove this effect
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [10s]
    genericinjection1Sédatifs (techno)
    Dégâts infligés réduits.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.agent.skill.medic.sedatives.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions: