1. Pouvoirs
  2. operation
  3. dxun
  4. boss
  5. holding_pens
  6. control_room
  7. wave_a_timeline

[wave_a_timeline]

[wave_a_timeline]

Attributes

Conditions

Métadonnées

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[wave_a_timeline]
2
[wave_a_timeline]
3
[wave_a_timeline]
4
[wave_a_timeline]
  • [hidden] [60s]
    Effect #1

    • When effect ticks the 14th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from PRIMARY TARGET
    • When effect ticks the 25th time

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • When effect ticks the 34th time
    • [target override]

    Only when the following conditions are met:

    Perform the following actions:

    • Unknown (164)
      - Ability Spec = (int) 16141068189995456729
      - From Actor = (int) 3
      - To Actor = (int) 3
    • When effect ticks the 42th time

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [1s]
    Effect #2

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Disp_Wave_04a1
      - Object Self = (int) 1
  • [hidden] [10s]
    Effect #3

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) PowerRebootSeq
      - Object Self = (int) 1
  • [hidden] [10s]
    Effect #4

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Power_Loss_2
      - Object Self = (int) 1