1. Pouvoirs
  2. sith_warrior
  3. force_charge

Charge de Force

forceCharge

Charge de Force

Saute vers une cible distante, infligeant <<1[$d point/$d point/$d points]>> de dégâts avec l'arme principale, immobilisant la cible pendant <<2[$d seconde/$d seconde/$d secondes]>> et interrompant l'action en cours de la cible. Confère 3 points de rage. Ne fonctionne pas contre les cibles à couvert.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceCharge
Charge de Force
2
forceCharge
Charge de Force
3
immobilizedImmobilisation (physique) – Incapacité de se déplacer.
4
movementSlowedRalentissement (physique) – Vitesse de déplacement réduite.
  • [0s] [not displayed]
    forceChargeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​utility.​force_leap_limiter

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_charge.instant_no_charge
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,096
      - Standard Health Percent Min = (float) 0,096
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,36
      - Coefficient = (float) 0,96
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.sith_warrior.force_charge.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,096
      - Standard Health Percent Min = (float) 0,096
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,36
      - Coefficient = (float) 0,96
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 3 of TARGET's action points, causing no threat
  • 4
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​sith_warrior.​interloper
  • [0s] [not displayed]
    forceChargeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability and prevent usage for 1s
  • [2s]
    immobilizedImmobilisation (physique)
    Incapacité de se déplacer.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [2s]
    movementSlowedRalentissement (physique)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect