1. Pouvoirs
  2. agent
  3. shiv

Taillade

Shiv

Taillade

Poignarde une cible, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.agent.operative.lethality.1
  • apc.tutorial.agent.operative.medicine.1
  • apc.test.cdurel.class_prototypes.age_smu.operative_base
  • apc.agent.operative.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Shiv
Taillade
2
cbt_st_susceptibleSusceptibilité (techno) – Les dégâts provenant des attaques techno sont augmentés.
  • [0s] [not displayed]
    ShivEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.agent.shiv.shiv_real
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2048
      - Standard Health Percent Min = (float) 0,1648
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,848
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.agent.shiv.shiv_real
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,188
      - Standard Health Percent Min = (float) 0,148
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,68
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only