1. Pouvoirs
  2. exp
  3. seasons
  4. 02_uprisings
  5. imp_ship
  6. encounter_4
  7. cipher_agent
  8. random_snipe

Liquidation

assassinate

Liquidation

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
assassinate
Liquidation
2
assassinate
Liquidation
3
assassinate
Liquidation
4
assassinate
Liquidation
5
assassinate
Liquidation
6
assassinate
Liquidation
  • [0s]
    assassinateLiquidation

  • 1
    • When effect is applied

    Override target to:

    • Caster
    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Add effect #3 to TARGET from CASTER
    • Add effect #2 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 10
      - Travel Time = (time) 0s
  • [hidden] [does not expire]
    assassinateEffect #2

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,5
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Play appearance epp.qtr.1x6.raid.darvannis.boss.warlords.human.cone_fire_impact
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 15° pitch, 0° yaw
    • Stun the TARGET
  • [hidden] [does not expire]
    assassinateEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02_uprisings.imp_ship.encounter_4.cipher_agent.terminate_cone_fire
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.agent.snipe.snipe_fire, dependent on calling effect
  • [0s] [not displayed]
    assassinateEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x6.raid.darvannis.boss.warlords.human.reticule
  • [hidden] [3s]
    assassinateEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Message
  • [hidden] [3s]
    assassinateEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Return