1. Pouvoirs
  2. flashpoint
  3. star_fortress
  4. boss
  5. expert_boss
  6. final_platform
  7. buff_exarch_finalplatform

Bouclier de Tyth

armormelt

Bouclier de Tyth

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
armormeltBouclier de Tyth – Défense à distance et en mêlée augmentée. Les attaques bloquées par le bouclier confèrent des unités d'énergie cinétique stockée, ajoutant des dégâts réguliers aux attaques de bouclier.
2
armormelt
Bouclier de Tyth
3
armormelt
Bouclier de Tyth
4
10
energyrebounderÉnergie cinétique stockée – Les attaques avec le bouclier de l'Exarque infligent des dégâts énergétiques réguliers supplémentaires.
5
forceÉnergie cinétique résiduelle (tous) – Dégâts énergétiques réguliers.
6
armormelt
Bouclier de Tyth
  • [does not expire]
    armormeltBouclier de Tyth
    Défense à distance et en mêlée augmentée. Les attaques bloquées par le bouclier confèrent des unités d'énergie cinétique stockée, ajoutant des dégâts réguliers aux attaques de bouclier.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • Before NPC with this effect takes damage without tags tag.abl.debuff.damage_over_time, not more than every 2s

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 3
    • Before NPC with this effect takes damage, not more than every 1s

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​flashpoint.​star_fortress.​expert_boss.​final_platform.​exarch_low_health
        AND
        • If hitpoints of CASTER ≤ 40%
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When character deals damage with tags tag.abl.flashpoint.star_fortress.expert_boss.final_platform.shield_attack with result Ok or Crit or Glance (100% chance)

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​expert_boss.​final_platform.​shield_energy

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    armormeltEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​expert_boss.​final_platform.​prevent_block_anim

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.final_platform.shield_block_no_impact, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Delay next ability by 1s (GCD)
    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.final_platform.shield_block_impact, dependent on calling effect
  • [0s] [not displayed]
    armormeltEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​flashpoint.​star_fortress.​expert_boss.​final_platform.​shield_energy

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.flashpoint.star_fortress.expert_boss.final_platform.shield_energy
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [does not expire]
    energyrebounderÉnergie cinétique stockée
    Les attaques avec le bouclier de l'Exarque infligent des dégâts énergétiques réguliers supplémentaires.

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [3.1s]
    forceÉnergie cinétique résiduelle (tous)
    Dégâts énergétiques réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.final_platform.shield_dot_target_loop, dependent on calling effect
  • 2
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.final_platform.shield_dot_target_tick, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied
    • When effect is refreshed

    Override target to:

    • Caster

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.flashpoint.star_fortress.expert_boss.final_platform.shield_energy