1. Pouvoirs
  2. npc
  3. ability
  4. cannon
  5. concussive_round_aoe

Salve assommante

concussionmissiles

Salve assommante

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
concussionmissiles
Salve assommante
2
blindedSommeil (mental) – Incapacité d'agir. Cesse en cas de dégâts.
  • [hidden] [0s]
    concussionmissilesEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.concussive_round.concussive_round_fire
  • 2
    • When effect is applied

    Override target to:

    • Enemies List

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [8s]
    blindedSommeil (mental)
    Incapacité d'agir. Cesse en cas de dégâts.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Stun the TARGET
    • Play appearance epp.trooper.concussive_round.concussive_round_sleep, dependent on calling effect
  • 2
    • When character takes damage, delayed by 1s

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0