Enchaînement de tirs : amélioration ionique
Enchaînement de tirs : amélioration ionique
Ce blaster amélioré tire des rafales ioniques rapides. Il est particulièrement efficace contre les droïdes.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141037249600839070 |
Combat log ID: | 809549795688448 |
FQN: | abl. |
Star Wars name: | Enchaînement de tirs : amélioration ionique |
Autres langues: | Rapid Shots: Ion Upgrade Schnellschüsse: Ionen-Aufrüstung |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s]
Enchaînement de tirs : amélioration ioniqueSlot: Debuff Duration: instant # occurrences: 0 Global ID: 16140975887098589632 FQN: abl. quest. location. hoth. class. bounty_ hunter. ion_ upgrade/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
quest. location. hoth. class. bounty_hunter. ion_upgrade - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 6
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If TARGET does not have any effect from the ability Boucliers d'Ayor-v9
Boucliers d'Ayor-v9
Un bouclier entoure le Chasseur de primes, absorbant une partie des tirs de blaster dont il est la cible (dégâts énergétiques). Dure 30 secondes.
FQN: abl.quest.location.hoth.class.bounty_hunter.ayor_v9_shields
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When projectile completed travel and hit target
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [0.8s]
Effect #2Slot: Debuff Duration: 0.8s On death: Effect is removed Tick rate: 0.2s (4 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.8s
- Max Duration = (time) 0s
Conditions: - Can only be called by other effects
Global ID: 16140979185633473769 FQN: abl. quest. location. hoth. class. bounty_ hunter. ion_ upgrade/0/2 - Set Duration
- 1
- When effect is applied
- When effect ticks
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -80
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If CASTER is dual wielding, with weapon mode Ranged
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -80
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged
- [hidden] [0.8s]
Effect #3Slot: Debuff Duration: 0.8s On death: Effect is removed Tick rate: 0.2s (4 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.8s
- Max Duration = (time) 0s
Conditions: - Can only be called by other effects
Global ID: 16140978086121845286 FQN: abl. quest. location. hoth. class. bounty_ hunter. ion_ upgrade/0/3 - Set Duration
- 1
- When effect is applied
- When effect ticks
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -90
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- When effect is applied
- When effect ticks
Only when the following conditions are met:
- If CASTER is dual wielding, with weapon mode Ranged
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -80
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Secondary Ranged
- 3
- When effect is applied
- When effect ticks the 4th time (100% chance)
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140981384656730447 FQN: abl. quest. location. hoth. class. bounty_ hunter. ion_ upgrade/0/4 - 1
- When effect is applied
Perform the following actions:
- Restore 2 of TARGET's action points, causing no threat
- [5s]
Enchaînement de tirs : amélioration ioniqueSlot: Debuff Duration: 5s On death: Effect is removed # occurrences: 1 Tags: 2523525396686332161 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 0s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140980285145102012 FQN: abl. quest. location. hoth. class. bounty_ hunter. ion_ upgrade/0/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 2
- When character takes damage, not more than every 2s
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
quest. location. hoth. class. bounty_hunter. ayor_v9_shield_dispel - Dispel 100 effects from ability Boucliers d'Ayor-v9
Boucliers d'Ayor-v9
Un bouclier entoure le Chasseur de primes, absorbant une partie des tirs de blaster dont il est la cible (dégâts énergétiques). Dure 30 secondes.
FQN: abl.quest.location.hoth.class.bounty_hunter.ayor_v9_shields
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -90
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged