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  7. ion_upgrade

Enchaînement de tirs : amélioration ionique

rapidshots

Enchaînement de tirs : amélioration ionique

Ce blaster amélioré tire des rafales ioniques rapides. Il est particulièrement efficace contre les droïdes.

Attributs

Conditions

Métadonnées

Users

Triggered by equipping an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rapidshots
Enchaînement de tirs : amélioration ionique
2
rapidshots
Enchaînement de tirs : amélioration ionique
3
rapidshots
Enchaînement de tirs : amélioration ionique
4
rapidshots
Enchaînement de tirs : amélioration ionique
5
rapidshots
Enchaînement de tirs : amélioration ionique
  • [hidden] [0.8s]
    rapidshotsEffect #2

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -80
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Ranged

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -80
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
  • [hidden] [0.8s]
    rapidshotsEffect #3

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -90
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Ranged

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -80
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Ranged
  • 3
    • When effect is applied
    • When effect ticks the 4th time (100% chance)

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    rapidshotsEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Restore 2 of TARGET's action points, causing no threat
  • [5s]
    rapidshotsEnchaînement de tirs : amélioration ionique

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When character takes damage, not more than every 2s

    Perform the following actions: