1. Pouvoirs
  2. operation
  3. dxun
  4. trash
  5. main_facility
  6. trandoshan_deadeye
  7. passive

[passive]

[passive]

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passive]
2
abl_tr_va_ion_squallPriorités stratégiques – Prioriser les cibles capables de soigner.
3
[passive]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

  • 4
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    abl_tr_va_ion_squallPriorités stratégiques
    Prioriser les cibles capables de soigner.

  • 1
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • Is Discipline
          - Negated = (bool) false
          - Actor = (int) 3
          - Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 5s