1. Pouvoirs
  2. bounty_hunter
  3. death_from_above

Mort venue du ciel

deathFromAbove

Mort venue du ciel

La mort s'abat au sol, tirant des salves de missiles qui infligent <<1[$d point/$d point/$d points]>> de dégâts cinétiques pendant toute la durée sur un maximum de 8 ennemis dans un rayon de 5 mètres. Les cibles faibles et standard sont soufflées par l'explosion. Génère 30 points de chaleur sur la durée.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.bounty_hunter.mercenary.innovative_ordnance.7
  • apc.test.jrb.polymorph
  • apc.tutorial.bounty_hunter.mercenary.arsenal.7
  • apc.bounty_hunter.mercenary.base
  • apc.tutorial.bounty_hunter.mercenary.bodyguard.6

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deathFromAbove
Mort venue du ciel
2
deathFromAbove
Mort venue du ciel
3
thrownRenversement – Incapacité d'agir.
  • [hidden] [does not expire]
    deathFromAboveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.death_from_above.jet_engage
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.jedi_knight.master_strike.cancel
    • Dispel all effects from tags tag.​abl.​bounty_hunter.​thermal_sensor_override
  • 3
    • When effect ticks the 1st time
    • When effect ticks the 3rd time
    • When effect ticks the 5th time

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        OR
        • If CASTER has ≥ 5 Energy
          Failure message: Heat Level Too High
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.death_from_above.missile_left
  • 4
    • When effect ticks the 2nd time
    • When effect ticks the 4th time
    • When effect ticks the 6th time

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        OR
        • If CASTER has ≥ 5 Energy
          Failure message: Heat Level Too High
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.death_from_above.missile_right
  • 5
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 6
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER has ≥ 5 Energy
          Failure message: Heat Level Too High
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        >

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 5
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​thermal_sensor_override
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Cancel this ability
  • [hidden] [0s]
    deathFromAboveEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,073333
      - Standard Health Percent Min = (float) 0,033333
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,533333
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownRenversement
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1, 85° pitch, 0° yaw