1. Pouvoirs
  2. flurry
  3. creature
  4. unarmed
  5. tauntaun_melee

Attaque de mêlée

force_crush

Attaque de mêlée

Série de coups portés, sans arme, par une créature.

Attributs

Conditions

Métadonnées

Users

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    force_crush
    Attaque de mêlée
    2
    force_crush
    Attaque de mêlée
    • [0s] [not displayed]
      force_crushEffect #1

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.flurry.creature.unarmed.tauntaun_melee
      • Weapon Damage
        - Is Special Ability = (bool) false
        - Ignore Dual Wield Modifier = (bool) false
        - Disable Crit Roll = (bool) false
        - Flurry Blows Min = (int) 1
        - Flurry Blows Max = (int) 3
        - Level Cap = (int) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0
        - Standard Health Percent Min = (float) 0
        - Amount Modifier Fixed Max = (float) 0
        - Amount Modifier Fixed Min = (float) 0
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 1
        - Health Steal Percentage = (float) 0
        - Slots = Primary Melee
    • [0s] [not displayed]
      force_crushEffect #2

    • 1
      • When effect is applied

      Only when the following conditions are met:

        • If toughness of CASTER is = Standard

      Perform the following actions:

      • Delay next ability by 2.5s (GCD)
    • 2
      • When effect is applied

      Only when the following conditions are met:

        • If toughness of CASTER is = Weak

      Perform the following actions:

      • Delay next ability by 3s (GCD)