1. Pouvoirs
  2. qtr
  3. 1x1
  4. raid
  5. karaggas_palace
  6. enemy
  7. boss
  8. boss_2_bh
  9. sorno
  10. difficulty_1
  11. flame_thrower

Grappin

bountyhunter

Grappin

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_2_bh.difficulty_1.sorno

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bountyhunter
Grappin
2
bountyhunter
Grappin
3
grapple
Grappled
  • [hidden] [0s] [not displayed]
    bountyhunterEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 40m to center of TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_2_bh.​jarg_stacks
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_2_bh.​recently_flame_pulled
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 40m to center of TARGET
        AND
        • If TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    bountyhunterEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.grapple.grapple_cast, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [1.5s]
    grapple Grappled

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_2_bh.​recently_flame_pulled