1. Pouvoirs
  2. agent
  3. skill
  4. medic
  5. toxic_haze_ranged

Brume toxique

abl_sp_toxic_haze

Brume toxique

Utilise votre avantage tactique pour lancer une capsule qui emplit la zone cible d'un gaz toxique, infligeant <<1[$d point/$d point/$d points]>> de dégâts internes à un maximum de 8 cibles ennemies dans un rayon de 8 mètres pendant <<2[$d seconde/$d seconde/$d secondes]>>. Le nuage de gaz étourdit les ennemis standard et faibles pendant <<3[$d seconde/$d seconde/$d secondes]>>. Requiert et consomme l'avantage tactique.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.test.cdurel.class_prototypes.age_smu.operative_medic
  • apc.agent.operative.medic

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sp_toxic_haze
Brume toxique
2
abl_sp_toxic_haze
Brume toxique
3
abl_sp_toxic_haze
Brume toxique
4
stunnedÉtourdissement (techno) – Incapacité d'agir.
5
abl_sp_toxic_haze
Brume toxique
  • [hidden] [0s]
    abl_sp_toxic_hazeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.toxic_haze.instant_long_range
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 9
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    abl_sp_toxic_hazeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.toxic_haze.target_damage_tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,034
      - Standard Health Percent Min = (float) 0,034
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,34
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [6.1s]
    stunnedÉtourdissement (techno)
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.toxic_haze.stun, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect
  • [0s] [not displayed]
    abl_sp_toxic_hazeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.kolto_waves.pulse
    • Heal the TARGET with Tech for 0,54*BonusHeal + 0,027*StandardHealth, causing no threat