1. Pouvoirs
  2. exp
  3. 02
  4. yavin_4
  5. ambient
  6. ghosts
  7. ghost_05_passive

Force explosive

Force explosive

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Force explosive
2
Force explosive
4
Force explosive
5
advanced_stun_grenadeDéfenses anciennes – Absorbe tous les dégâts si vous ne possédez pas le savoir adéquat.
7
Force explosive
8
Force explosive
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.02.yavin_4.ambient.ghosts.ghost_05.passive.passive_vfx, dependent on calling effect
    • Set movement speed to 50%
    • Modify stat Santé max, increase by 14 939 865
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • <
          • If TARGET is a companion
          OR
          • If TARGET is a player
          >
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • Just before NPC with this effect dies
    • When CASTER exits combat

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • Just before NPC with this effect dies

    Override target to:

    • Enemies List

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 5
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If CASTER is positioned 15m to 60m to melee distance of TARGET
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 6
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.force_aberration.detonation, dependent on calling effect
  • [0s] [not displayed]
    Force explosive

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​02.​yavin_4.​ambient.​ghosts.​ancient_knowledge
        >

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,15
    • Play appearance epp.operation.yavin_4.boss.the_returned.force_aberration.aberrant_maelstrom_impact, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0,65
      - Standard Health Percent Min = (float) 0,65
    • Play appearance epp.operation.yavin_4.boss.the_returned.force_aberration.aberrant_maelstrom_impact, dependent on calling effect
  • [0s] [not displayed]
    Effect #3

  • [does not expire]
    Force explosive

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.the_returned.force_aberration.aberrant_maelstrom_instant_fade, dependent on calling effect
    • Put TARGET into stealth
  • [does not expire]
    advanced_stun_grenadeDéfenses anciennes
    Absorbe tous les dégâts si vous ne possédez pas le savoir adéquat.

  • 1
    • Before NPC with this effect takes damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​exp.​02.​yavin_4.​ambient.​ghosts.​ancient_knowledge

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    Effect #6

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​exp.​02.​yavin_4.​ambient.​ghosts.​ancient_shield
  • [0s] [not displayed]
    Effect #7

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​exp.​02.​yavin_4.​ambient.​ghosts.​ancient_knowledge
  • [hidden] [1s]
    Effect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 5
    • Stun the TARGET