1. Pouvoirs
  2. agent
  3. takedown

Mise à terre

imperialagent

Mise à terre

Essaye de mettre la cible à terre à l'aide d'un tir unique et puissant infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme. Ne fonctionne que sur des cibles ayant 30 % ou moins de santé maximum.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.agent.sniper.engineering.8
  • apc.tutorial.agent.sniper.virulence.2
  • apc.test.cdurel.class_prototypes.age_smu.sniper_virulence
  • apc.agent.sniper.marksmanship
  • apc.agent.sniper.engineering_mods
  • apc.test.cdurel.class_prototypes.age_smu.sniper_engineering_mods
  • apc.tutorial.agent.sniper.marksmanship.5
  • apc.test.cdurel.class_prototypes.age_smu.sniper_marksmanship
  • apc.agent.sniper.virulence

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
imperialagent
Mise à terre
2
followthroughContinuité – Continuité activée.
  • [hidden] [0s]
    imperialagentEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.takedown.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,251
      - Standard Health Percent Min = (float) 0,251
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,67
      - Coefficient = (float) 2,51
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • [5s]
    followthroughContinuité
    Continuité activée.