[player_bounty]
[player_bounty]
Attributs
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 2.3.0 |
Global ID: | 16141043744627167953 |
Combat log ID: | 3285293499154432 |
FQN: | abl. |
Star Wars name: | [player_bounty] |
Autres langues: | [player_bounty] [player_bounty] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [86400s]
Bounty TargetSlot: Buff Duration: 24h 0m 0s On death: Effect persists # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 24h 0m 0s
- Max Duration = (time) 24h 0m 0s - Set Area Restricted
- Is Area Restricted = (bool) false
Global ID: 16141057578446614679 Combat log ID: 3285293499154688 FQN: abl. event. bounty_ hunting. player. player_ bounty/6/1 - Set Duration
- 1
- When character dies
Override target to:
- Trigger Caster
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- 2
- When character dies
Override target to:
- Trigger Target
Only when the following conditions are met:
- <
- If TARGET is a player
- If CASTER is a player
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141056478934987498 FQN: abl. event. bounty_ hunting. player. player_ bounty/6/2 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is a player
- If CASTER is a player
Perform the following actions:
- Custom system_debug, #2 = Defeated a bounty target
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141055379423358009 FQN: abl. event. bounty_ hunting. player. player_ bounty/6/3 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is a player
- If CASTER is a player
Perform the following actions:
- Custom system_debug, #2 = Defeated by a player
- Dispel all effects from ability [player_bounty]
[player_bounty]
FQN: abl.event.bounty_hunting.player.player_bounty