1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. mandalorian_raiders
  8. boss
  9. houndmaster
  10. hound_knockback

Coup de tête

Coup de tête

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.creature.boss.flashpoint.raiders.houndmaster_hound

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Coup de tête
2
Coup de tête
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Target
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 5m to melee distance of TARGET
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.raiders.hound_headbutt, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 40° pitch, 0° yaw