[Force Burst]
[Force Burst]
Attributs
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141047973741679276 |
Combat log ID: | 2024862331699200 |
FQN: | abl. |
Star Wars name: | [Force Burst] |
Autres langues: | Force Burst [Force Burst] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16141096351073297083 FQN: abl. test. qa. cjones. force_ pushback/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ability. custom. flashpoint. eternity_vault. trash. difficulty_1. rakata_hunter. force_pushback. casting - Add effect #2 to TARGET from CASTER
- [hidden] [4s]
Effect #2Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s
Conditions: - Can only be called by other effects
Global ID: 16141099649608181650 FQN: abl. test. qa. cjones. force_ pushback/0/2 - Set Duration
- 1
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Ballistic Impulse, centered at ground target, possibly knockdown, momentum = 2, 10° pitch, 2° yaw
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,131
- Standard Health Percent Min = (float) 0,115
- Amount Modifier Percent = (float) 0,01
- Coefficient = (float) 1,39
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
npc. , dependent on calling effectability. custom. flashpoint. eternity_vault. trash. difficulty_1. rakata_hunter. force_pushback. explode