1. Pouvoirs
  2. bounty_hunter
  3. grapple

Grappin

grapple

Grappin

Lance un grappin qui attire la cible vers le Spécialiste et génère une grande quantité d'animosité. Les cibles sont immobilisées pendant 3 secondes. Inutilisable sur les cibles à couvert.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_base
  • apc.bounty_hunter.powertech.base
  • apc.tutorial.bounty_hunter.powertech.pyrotech.9
  • apc.tutorial.bounty_hunter.powertech.advanced_prototype.9
  • apc.tutorial.bounty_hunter.powertech.shield_tech.7

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Grappin
2
grapple
Grappin
3
immobilizedImmobilisation (techno) – Incapacité de se déplacer.
4
movementSlowedRalentissement (techno) – Vitesse de déplacement réduite.
5
grapple
Grappin
6
abl_bh_pt_reel_and_rattleMoulinet – Votre prochain poing fulgurant ou poing enflammé est amélioré.
7
stunnedÉtourdissement (techno) – Incapacité d'agir.
8
movementSlowedRalentissement (techno) – Vitesse de déplacement réduite
9
grappleChaîne de chaleur – Dégâts élémentaires réguliers
  • [hidden] [0s]
    grappleEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.grapple.grapple_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1,6
      - Standard Health Percent Min = (float) 1,6
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,151
      - Standard Health Percent Min = (float) 0,111
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If previous subeffect did not meet all conditions
        AND
        • If the Tech spell hit
        >

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1,6
      - Standard Health Percent Min = (float) 1,6
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • [3s]
    immobilizedImmobilisation (techno)
    Incapacité de se déplacer.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [0s] [not displayed]
    grappleEffect #5

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [3s]
    stunnedÉtourdissement (techno)
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_stun_end, dependent on calling effect
  • [6s]
    grappleChaîne de chaleur
    Dégâts élémentaires réguliers

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,01715
      - Standard Health Percent Min = (float) 0,01715
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,1715
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0