1. Pouvoirs
  2. exp
  3. excavation
  4. roth
  5. multi
  6. ilum
  7. finale
  8. creature_summon_adds_enter_stealth

[creature_summon_adds_enter_stealth]

[creature_summon_adds_enter_stealth]

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.exp.excavation.roth.ilum.creature_boss

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[creature_summon_adds_enter_stealth]
2
deafenedAssourdissement – Incapacité d'agir.
3
[creature_summon_adds_enter_stealth]
4
[creature_summon_adds_enter_stealth]
5
[creature_summon_adds_enter_stealth]
  • [hidden] [8s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Delay next ability by 15s (GCD)
    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.creature_boss_summon_adds, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect ticks the 4th time

    Perform the following actions:

    • Execute hydra hook MakeTentaclesUsable
    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect ticks the 6th time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • 5
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [3.5s]
    deafenedAssourdissement
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.creature_boss_summon_adds_audio_stun, dependent on calling effect
  • [hidden] [0.7s]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.creature_boss_stealth_leap, dependent on calling effect
  • 2
    • When effect expires

    Only when the following conditions are met:

      • <
        • If CASTER is alive
        AND
        • If TARGET is in combat
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​damage_over_time
    • Add effect #4 to TARGET from CASTER
  • [90s]
    [creature_summon_adds_enter_stealth]

  • 1
    • When effect is applied

    Perform the following actions:

    • Delay next ability by 12s (GCD)
  • 2
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Stun the TARGET
    • Modify stat Niveau de furtivité amélioré, increase by 1 000
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.physics, tag.abl.debuff.interrupt, tag.abl.jedi_knight.force_ability, tag.abl.debuff.silence, tag.abl.utility.is_aoe, tag.abl.debuff.root, tag.abl.debuff.deafen, tag.abl.debuff.damage_over_time, tag.abl.debuff.stun, tag.abl.debuff.bleed, tag.abl.debuff.sleep, tag.abl.debuff.taunt, tag.abl.sith_warrior.force_ability
    • Mark as neutralized
  • 3
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​exp.​excavation.​roth.​creature_ceiling_stealth_ready_to_end

    Perform the following actions:

    • Execute hydra hook StealthTimeOut
  • 4

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​exp.​excavation.​roth.​creature_ceiling_stealth_ready_to_end
    • Remove this effect
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Delay next ability by 1.5s (GCD)
  • [hidden] [3s]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook SpawnTentacles