1. Pouvoirs
  2. test
  3. david
  4. raid_backups
  5. dread_guards
  6. warrior
  7. force_pull_kick

[force_pull_kick]

forcePull

[force_pull_kick]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcePull
[force_pull_kick]
2
forcePull
[force_pull_kick]
3
forcePull
[force_pull_kick]
4
forcePull
[force_pull_kick]
  • [0s] [not displayed]
    forcePullEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 4m to 30m to melee distance of TARGET
        AND
        • If TARGET is not in cover
        >

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_pull.cast_instant
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If the Force spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    forcePullEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_pull.target, dependent on calling effect
    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2
    • Add effect #3 to TARGET from CASTER
  • [hidden] [0.5s]
    forcePullEffect #3

  • 1
    • When effect expires

    Perform the following actions:

    • Play appearance epp.sith_warrior.savage_kick.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    forcePullEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_pull.target, dependent on calling effect
    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 3, 30° pitch, 0° yaw