Système de défense de l'électroréseau
Système de défense de l'électroréseau
Attributs
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 2.0.0 |
Global ID: | 16141056170028845166 |
Combat log ID: | 3071545861734400 |
FQN: | abl. |
Star Wars name: | Système de défense de l'électroréseau |
Autres langues: | Electroweb Defense Grid Elektronetz-Verteidigungsschirm |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [2s]
Système de défense de l'électroréseau
Dégâts énergétiques réguliers.Slot: Debuff Duration: 2s On death: Effect is removed Tick rate: 1s (2 ticks) # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Target overrides: - [target override] Caster
Global ID: 16141132945687799610 FQN: abl. exp. macrobinoculars. roth. multi. quesh. shroud_ event_ 1. electric_ floor_ away_ low/2/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
exp. , dependent on calling effectmacrobinoculars. roth. multi. quesh. shroud_event_1. electric_floor_target - Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,15
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 2
- When effect ticks
Perform the following actions:
- Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,15
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- 3
- Just before this effect is removed
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [2s]
Éjection
Au sol. Incapacité d'agir.Slot: Buff Duration: 2s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16141131846176171375 Combat log ID: 3071545861734657 FQN: abl. exp. macrobinoculars. roth. multi. quesh. shroud_ event_ 1. electric_ floor_ away_ low/2/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1,5, 45° pitch, 0° yaw
- Play appearance epp.
exp. , dependent on calling effectmacrobinoculars. roth. multi. quesh. shroud_event_1. electric_floor_throw - Stun the TARGET