1. Pouvoirs
  2. jedi_consular
  3. force_slow

Ralentissement de Force

movementslowed

Ralentissement de Force

Inflige à la cible <<1[$d point/$d point/$d points]>> de dégâts cinétiques et ralentit de 50 % sa vitesse de déplacement pendant <<2[$d seconde/$d seconde/$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
movementslowed
Ralentissement de Force
2
movementslowedRalentissement (Force) – Vitesse de déplacement réduite.
3
movementslowedDécélération - Ralentissement (Force) – Vitesse de déplacement réduite.
4
movementslowed
Ralentissement de Force
  • [0s] [not displayed]
    movementslowedEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.force_slow.cast_instant
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,121
      - Standard Health Percent Min = (float) 0,081
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,01
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Dispel 1 effects from tags tag.​abl.​sith_inquisitor.​force_slow
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_slow.cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,121
      - Standard Health Percent Min = (float) 0,081
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,01
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.1s]
    movementslowedEffect #4

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER