1. Pouvoirs
  2. trooper
  3. artillery_blitz

Artillerie déferlante

abl_tr_va_artillery_blitz

Artillerie déferlante

Appelle une frappe d'artillerie tout en libérant une décharge de plasma qui inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques et <<2[$d point/$d point/$d points]>> de dégâts élémentaires à un maximum de 8 ennemis dans la zone cible. Consomme également 30 cellules énergétiques pendant la durée de la canalisation. Les cibles faibles et standard sont soufflées par l'explosion. Peut être utilisé en déplacement.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.trooper.vanguard.plasmatech.8
  • apc.trooper.specialist.base
  • apc.tutorial.trooper.vanguard.tactics.8
  • apc.tutorial.trooper.vanguard.shield_specialist.8

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_va_artillery_blitz
Artillerie déferlante
2
abl_tr_va_artillery_blitz
Artillerie déferlante
3
abl_tr_va_artillery_blitz
Artillerie déferlante
4
thrownRenversement – Incapacité d'agir.
5
abl_tr_va_artillery_blitz
Artillerie déferlante
  • [hidden] [does not expire]
    abl_tr_va_artillery_blitzEffect #1

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​trooper.​reserve_powercell
  • 2
    • When effect ticks the 2nd time
    • When effect ticks the 4th time
    • When effect ticks the 6th time

    Only when the following conditions are met:

      • <
        • If CASTER has ≥ 5 Energy
          Failure message: Not Enough Energy Cells
        OR
        • If CASTER has an effect with the tag tag.​abl.​trooper.​reserve_powercell
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect ticks the 2nd time
    • When effect ticks the 4th time
    • When effect ticks the 6th time

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​trooper.​reserve_powercell
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Cancel this ability
  • 4
    • When effect ticks the 1st time
    • When effect ticks the 3rd time
    • When effect ticks the 5th time

    Only when the following conditions are met:

      • <
        • If CASTER has ≥ 5 Energy
          Failure message: Not Enough Energy Cells
        OR
        • If CASTER has an effect with the tag tag.​abl.​trooper.​reserve_powercell
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 5
    • When effect ticks the 1st time
    • When effect ticks the 3rd time
    • When effect ticks the 5th time

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​trooper.​reserve_powercell
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Cancel this ability
  • [hidden] [0s]
    abl_tr_va_artillery_blitzEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,056
      - Standard Health Percent Min = (float) 0,036
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,46
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [hidden] [0s]
    abl_tr_va_artillery_blitzEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,041
      - Standard Health Percent Min = (float) 0,041
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,41
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownRenversement
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1, 85° pitch, 0° yaw
  • [0s] [not displayed]
    abl_tr_va_artillery_blitzEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 5
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0