1. Pouvoirs
  2. test
  3. robh
  4. resource_test_use_area

[resource_test_use_area]

[resource_test_use_area]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[resource_test_use_area]
2
11
murderball
[resource_test_use_area]
3
[resource_test_use_area]
4
[resource_test_use_area]
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [does not expire]
    murderballEffect #2

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

  • 2
    • When stacks of this effect increase to 11 stacks

    Only when the following conditions are met:

      • If TARGET does not have 60 or more effects with the tag tag.​abl.​pvp.​denova.​resources_ones

    Perform the following actions:

  • 3
    • Just before NPC with this effect dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 0
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 4
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If stacks of this effect = 1

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 5
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 6
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 7
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If stacks of this effect = 4

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 8
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If stacks of this effect = 5

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 9
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If stacks of this effect = 6

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 10
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If stacks of this effect = 7

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 11
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If stacks of this effect = 8

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 12
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If stacks of this effect = 9

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 13
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If stacks of this effect = 10

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 40m to center of TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [10s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom execute_ability, #2 =

      [resource_test]

      FQN: abl.​test.​robh.​resource_test

      [resource_test]
      , #3 = caster2target
    • Execute hydra hook Death_Score_Change_Ones
    • Play appearance epp.test.robh.pinata.transfer_1, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 1
      - Spell Type = (int) 1
      - Travel Speed = (float) 0,25
      - Travel Time = (time) 0s