1. Pouvoirs
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. boss
  8. lorrick
  9. difficulty_1
  10. human
  11. satchel_charge

Charge de sacoche

explosiveprobe

Charge de sacoche

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x2.flashpoint.lost_island.enemy.difficulty_1.boss.lorrick.boss_lorrick

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
explosiveprobe
Charge de sacoche
2
explosiveprobe
Charge de sacoche
3
explosiveprobeCharge de sacoche – Explose au bout d'un certain temps.
  • [0s] [not displayed]
    explosiveprobeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.8s]
    explosiveprobeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.satchel_charge.cast_instant, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 15m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [10s]
    explosiveprobeCharge de sacoche
    Explose au bout d'un certain temps.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.satchel_charge.target
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.agent.explosive_probe.explode, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2625
      - Standard Health Percent Min = (float) 0,2575
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect