Robustesse constante
Robustesse constante
Augmente les dégâts de 3 % lorsque vous êtes immobile ou augmente l'index d'armure de 10 % lorsque vous bougez.
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16141062475826849191 |
Combat log ID: | 4300524983681024 |
FQN: | abl. |
Star Wars name: | Robustesse constante |
Autres langues: | Stationary Grit Stationärer Mut |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. itm. sow. set_ bonus. generic. damage_ increase_ while_ stationary_ 01 Initializers: - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140947461210402389 FQN: abl. itm. setbonus. sow. generic. damage_ increase_ while_ still_ armor_ while_ moving_ 01/10/1 - 1
- When effect is applied
Perform the following actions:
- Modify stat Dégâts infligés (modificateur en pourcentage), increase by 0,03
- 2
- When CASTER is moving
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Remove this effect
- [hidden] [does not expire]
Effect #2Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. itm. sow. set_ bonus. generic. armor_ increase_ while_ moving_ 01 Initializers: - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140948560722028936 FQN: abl. itm. setbonus. sow. generic. damage_ increase_ while_ still_ armor_ while_ moving_ 01/10/2 - 2
- On Move Stop
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
Perform the following actions:
- Add effect #1 to TARGET from CASTER
- Remove this effect
- On Move Stop