[targeted_threat]
[targeted_threat]
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 2.0.0 |
Global ID: | 16141064479451421152 |
Combat log ID: | 3234612885061632 |
FQN: | abl. |
Star Wars name: | [targeted_threat] |
Autres langues: | [targeted_threat] [targeted_threat] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141008802341540411 FQN: abl. qtr. 1x6. raid. darvannis. enemy. boss. reek. hazard_ add. targeted_ threat/4/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141007702829912166 FQN: abl. qtr. 1x6. raid. darvannis. enemy. boss. reek. hazard_ add. targeted_ threat/4/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 24
- Sort Type = Closest
- Radius = 90m
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.generic.target_01
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [30s]
Effect #3Slot: Debuff Duration: 30s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141006603318285973 FQN: abl. qtr. 1x6. raid. darvannis. enemy. boss. reek. hazard_ add. targeted_ threat/4/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 50 000
- Amount Min = (float) 50 000
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Taunt
- Duration = (time) 30s