1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. aivelesne
  6. adds
  7. combat_placeholder
  8. polarize_pyramids_rnd_2_adj_pairs

[polarize_pyramids_rnd_2_adj_pairs]

attack

[polarize_pyramids_rnd_2_adj_pairs]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
attack
[polarize_pyramids_rnd_2_adj_pairs]
2
attack
[polarize_pyramids_rnd_2_adj_pairs]
3
attack
[polarize_pyramids_rnd_2_adj_pairs]
4
attack
[polarize_pyramids_rnd_2_adj_pairs]
5
attack
[polarize_pyramids_rnd_2_adj_pairs]
6
attack
[polarize_pyramids_rnd_2_adj_pairs]
7
attack
[polarize_pyramids_rnd_2_adj_pairs]
  • [0s] [not displayed]
    attackEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If a random chance of 50% is met
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If no previous subeffect B met its conditions
        AND
        • If a random chance of 50% is met
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect B met its conditions

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [1s]
    attackEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 70m
      - Angle = (float) 15

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​pyramid
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Backward
      - Sort Type = Closest
      - Distance = 70m
      - Angle = (float) 15

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​pyramid
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [1s]
    attackEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 70m
      - Angle = (float) 15

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​pyramid
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Backward
      - Sort Type = Closest
      - Distance = 70m
      - Angle = (float) 15

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​pyramid
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [1s]
    attackEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Left
      - Sort Type = Closest
      - Distance = 70m
      - Angle = (float) 15

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​pyramid
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Right
      - Sort Type = Closest
      - Distance = 70m
      - Angle = (float) 15

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​pyramid
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [1s]
    attackEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Left
      - Sort Type = Closest
      - Distance = 70m
      - Angle = (float) 15

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​pyramid
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Right
      - Sort Type = Closest
      - Distance = 70m
      - Angle = (float) 15

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​pyramid
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [1s]
    attackEffect #6

  • [hidden] [1s]
    attackEffect #7