1. Pouvoirs
  2. test
  3. qa
  4. kfisher
  5. master_strike

FR_

masterStrike

FR_

FR_Performs a series of three saber attacks that deal <<1>> damage and immobilize the target for the duration of the ability. Strikes with both weapons if dual wielding.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
masterStrike
FR_
2
stunnedFR_Stunned – FR_Unable to act.
3
immobilizedFR_Immobilized – FR_Unable to move.
  • [hidden] [does not expire]
    masterStrikeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If toughness of TARGET is ≤ Standard
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If toughness of TARGET is > Standard
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 5
    • When effect ticks the 1st time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,21
      - Standard Health Percent Min = (float) 0,17
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,75
      - Coefficient = (float) 0,9375
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 6
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Melee

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,096
      - Standard Health Percent Min = (float) 0,056
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,75
      - Coefficient = (float) 0,375
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • 7
    • When effect ticks the 2nd time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,21
      - Standard Health Percent Min = (float) 0,17
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,75
      - Coefficient = (float) 0,9375
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 8
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Melee

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,096
      - Standard Health Percent Min = (float) 0,056
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,75
      - Coefficient = (float) 0,375
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • 9
    • When effect ticks the 3rd time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,4
      - Standard Health Percent Min = (float) 0,36
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,5
      - Coefficient = (float) 1,875
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 10
    • When effect ticks the 3rd time

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Melee

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,172
      - Standard Health Percent Min = (float) 0,132
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,5
      - Coefficient = (float) 0,75
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
  • 11
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​jedi_knight.​master_strike_debuff
  • 12
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.jedi_knight.master_strike.cancel
  • [3s]
    stunnedFR_Stunned
    FR_Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.master_strike.reaction
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.jedi_knight.master_strike.target_cancel
  • [3s]
    immobilizedFR_Immobilized
    FR_Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation