1. Pouvoirs
  2. stronghold
  3. rishi_pirate
  4. arena
  5. death_ball

Lancer de balle

murderball

Lancer de balle

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
murderball
Lancer de balle
2
murderballPorteur de la balle – Vous avez la balle ! Si vous la gardez trop longtemps, le Hutt ne sera pas content.
3
murderball
Lancer de balle
  • [hidden] [5s]
    murderballEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 1,5
      - Travel Time = (time) 0s
    • Play appearance epp.pvp.warzone.arena.ball_throw_dead, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [45s]
    murderballPorteur de la balle
    Vous avez la balle ! Si vous la gardez trop longtemps, le Hutt ne sera pas content.

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Ball_Increment
    • Set movement speed to 60%
    • Dispel all effects from tags tag.​abl.​pvp.​quesh.​grapple.​ballistic_immunity
    • Grant Temporary Ability Package
      - Lock Out Player Abilities = (bool) false
      - Temporary Package Spec = (int) 16140975594233954080
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.pvp.warzone.arena.spotlight_a, dependent on calling effect
    • Execute hydra hook Team_A_Controlled
  • 3
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.pvp.warzone.arena.spotlight_b, dependent on calling effect
    • Execute hydra hook Team_B_Controlled
  • 4
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Execute hydra hook Team_B_Pass_Score
  • 5
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Execute hydra hook Team_A_Pass_Score
  • 6
    • When character receives an effect with tags tag.abl.utility.recently_phase_walked and tag.abl.buff.global_immunity and tag.abl.buff.stealth

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​pvp.​ball_carrier
    • Execute hydra hook Ball_Reset
  • 7
    • Just before this effect is removed

    Perform the following actions:

    • Execute hydra hook Ball_Decrement
  • 8
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #1 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • 9
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Ball_Check_Timer
  • 10
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 100 000
      - Amount Min = (float) 100 000
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Play appearance epp.pvp.warzone.arena.death_ball, dependent on calling effect
    • Custom execute_ability, #2 =

      [ball_explode]

      FQN: abl.​pvp.​warzone.​arena.​ball_explode

      [ball_explode]
      , #3 = caster2target
  • 11
    • When effect expires

    Perform the following actions:

    • Execute hydra hook Hutt_Bored
    • Play appearance epp.pvp.warzone.arena.death_ball, dependent on calling effect
    • God Damage
      - Amount Max = (float) 100 000
      - Amount Min = (float) 100 000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Custom execute_ability, #2 =

      [ball_explode]

      FQN: abl.​pvp.​warzone.​arena.​ball_explode

      [ball_explode]
      , #3 = caster2target
  • [0s] [not displayed]
    murderballEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 0
      - Sort Type = Closest
      - Radius = 5000m

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​pvp.​ball_carrier