1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. rra
  8. colonel_daksh
  9. grapple_blade

Lame rétractable

retractableblade

Lame rétractable

Attaque rapprochée qui engendre des dégâts intermédiaires. Impose un effet de saignement à la cible qui lui inflige des dégâts internes légers chaque seconde pendant 6 secondes.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.humanoid.boss.rra.colonel_daksh.normal.colonel_daksh

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
retractableblade
Lame rétractable
2
stimpackSaignement (physique) – Dégâts internes réguliers.
3
retractableblade
Lame rétractable
  • [0s] [not displayed]
    retractablebladeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.retractable_blade.retractable_blade_cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,45
      - Standard Health Percent Min = (float) 0,45
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER
  • [3s]
    stimpackSaignement (physique)
    Dégâts internes réguliers.

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [1s]
    retractablebladeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized