1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. izax
  6. izax
  7. deflector_shield_inside

Bouclier déflecteur

spvp_fortressshield

Bouclier déflecteur

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.iokath.boss.izax.izax

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_fortressshieldBouclier déflecteur – Projette un bouclier déflecteur capable d'arrêter les tirs de blaster d'un croiseur. Immunisé aux dégâts causés par les armes légères. Transpercer ce bouclier nécessiterait une déflagration d'une incroyable puissance.
2
spvp_fortressshield
Deflector Relevant Entity (Inner)
3
spvp_fortressshield
Bouclier déflecteur
4
spvp_fortressshield
Bouclier déflecteur
5
offense
Bouclier déflecteur
  • [does not expire]
    spvp_fortressshieldBouclier déflecteur
    Projette un bouclier déflecteur capable d'arrêter les tirs de blaster d'un croiseur. Immunisé aux dégâts causés par les armes légères. Transpercer ce bouclier nécessiterait une déflagration d'une incroyable puissance.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.izax.izax.deflector_shield_surface, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 120m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​izax.​izax.​p1_shield_inner_tether
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 10000m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​izax.​izax.​p1_shield_inner_tether
  • [hidden] [does not expire]
    spvp_fortressshield [HIDDEN]Deflector Relevant Entity (Inner)

  • 1
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    spvp_fortressshieldEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1, 35° pitch, 180° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,16
      - Standard Health Percent Min = (float) 0,16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.izax.izax.deflector_shield_player_impact, dependent on calling effect
    • Execute ability

      [melee_ach_marker]

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​melee_ach_marker

      [melee_ach_marker]
      from TARGET to TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1, 35° pitch, 180° yaw
    • Play appearance epp.operation.iokath.boss.izax.izax.deflector_shield_player_impact, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 120m to center of TARGET
        AND
        • If TARGET is not in combat
        AND
        • If CASTER is not in combat
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    spvp_fortressshieldEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2,8, 35° pitch, 180° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,16
      - Standard Health Percent Min = (float) 0,16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.izax.izax.deflector_shield_player_impact, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2,8, 35° pitch, 180° yaw
    • Play appearance epp.operation.iokath.boss.izax.izax.deflector_shield_player_impact, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 120m to center of TARGET
        AND
        • If TARGET is not in combat
        AND
        • If CASTER is not in combat
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [1.5s]
    offenseEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Temporary Ability Package
      - Lock Out Player Abilities = (bool) false
      - Temporary Package Spec = (int) 16141002579192457374
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Remove this effect