1. Pouvoirs
  2. exp
  3. seasons
  4. 01
  5. ep_16
  6. boss
  7. arcann
  8. shockwave_strike

Frappe d'onde de choc

forcestrike

Frappe d'onde de choc

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.exp.seasons.01.ep_16.boss.arcann
  • class.npc.exp.seasons.01.ep_16.boss.arcann_2

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcestrike
Frappe d'onde de choc
2
forcestrike
Frappe d'onde de choc
3
forcestrike
Frappe d'onde de choc
5
forcestrike
Frappe d'onde de choc
  • [hidden] [does not expire]
    forcestrikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • 2
    • When channel ended

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 15m
      - Angle = (float) 120

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.shockwave_strike_shockwave, dependent on calling effect
  • [0s] [not displayed]
    forcestrikeEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If Caster Positioning
          - Positioned In Front = (bool) true
          - Positioned Behind = (bool) false
          - Positioned Left = (bool) false
          - Positioned Right = (bool) false
          - Negated = (bool) false
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01.​ep_16.​boss.​arcann.​shield.​shield_raised
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,18
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.shield.shield_block_no_impact, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,7
      - Standard Health Percent Min = (float) 0,6
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Play appearance epp.qtr.1x6.raid.darvannis.trash.mercenary_carver.shockwave_strike_impact, dependent on calling effect
  • [hidden] [1s]
    forcestrikeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 30° pitch, 0° yaw
  • [0s] [not displayed]
    forcestrikeEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 0,75, 30° pitch, 0° yaw
  • [hidden] [0.1s]
    forcestrikeEffect #5