FR_Test Exhaustion
FR_Test Exhaustion
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141073850234225588 |
Combat log ID: | 804193971470336 |
FQN: | abl. |
Star Wars name: | FR_Test Exhaustion |
Autres langues: | [test_exhaustion] DE_Test Exhaustion |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [20s]
FR_Test ExhaustionSlot: Debuff Duration: 20s On death: Effect is removed Tick rate: 1s (20 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 20s
- Max Duration = (time) 0s
Global ID: 16140912976617703040 FQN: abl. test. mhenson. test_ exhaustion/0/1 - Set Duration
- 1
- When effect ticks the 1st time
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 5
- Standard Health Percent Min = (float) 5
- Damage Modifier = (float) 0 - Set movement speed to 75%
- 2
- When effect ticks the 5th time
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 25
- Standard Health Percent Min = (float) 25
- Damage Modifier = (float) 0 - Set movement speed to 60%
- 3
- When effect ticks the 10th time
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 50
- Standard Health Percent Min = (float) 50
- Damage Modifier = (float) 0 - Set movement speed to 45%
- 4
- When effect ticks the 15th time
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 75
- Standard Health Percent Min = (float) 75
- Damage Modifier = (float) 0 - Set movement speed to 30%
- 5
- When effect ticks the 20th time
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 100
- Standard Health Percent Min = (float) 100
- Damage Modifier = (float) 0 - Set movement speed to 20%
- 6
- When PC/NPC receives an effect from FR_Test Exhaustion Clear
FR_Test Exhaustion Clear
FQN: abl.test.mhenson.test_exhaustion_clear
Perform the following actions:
- Interrupt ability but do not prevent follow-up usage
- When PC/NPC receives an effect from