1. Pouvoirs
  2. test
  3. mhenson
  4. test_exhaustion

FR_Test Exhaustion

FR_Test Exhaustion

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Ability activation
1
FR_Test Exhaustion
  • [20s]
    FR_Test Exhaustion

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 5
      - Standard Health Percent Min = (float) 5
      - Damage Modifier = (float) 0
    • Set movement speed to 75%
  • 2
    • When effect ticks the 5th time

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 25
      - Standard Health Percent Min = (float) 25
      - Damage Modifier = (float) 0
    • Set movement speed to 60%
  • 3
    • When effect ticks the 10th time

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 50
      - Standard Health Percent Min = (float) 50
      - Damage Modifier = (float) 0
    • Set movement speed to 45%
  • 4
    • When effect ticks the 15th time

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 75
      - Standard Health Percent Min = (float) 75
      - Damage Modifier = (float) 0
    • Set movement speed to 30%
  • 5
    • When effect ticks the 20th time

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 100
      - Standard Health Percent Min = (float) 100
      - Damage Modifier = (float) 0
    • Set movement speed to 20%
  • 6

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage