1. Pouvoirs
  2. test
  3. dcefaratti
  4. basilisk_droid_basilisk_claw

[Basilisk Claw]

[Basilisk Claw]

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[Basilisk Claw]
2
[Basilisk Claw]
3
[Basilisk Claw]
  • [3.5s]
    [Basilisk Claw]

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • [3s]
    [Basilisk Claw]

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.test.dcefaratti.player_communication.aoe_warning.cone.basilisk_droid_basilisk_claw, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.test.dcefaratti.player_communication.incoming_effect.basilisk_droid_basilisk_claw, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [3s]
    [Basilisk Claw]

  • 1
    • When effect expires

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 100m
      - Angle = (float) 25

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0