1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. master_jun_seros
  7. spend_charges

Loi martiale

salvation

Loi martiale

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.humanoid.boss.crl.master_jun_seros

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
salvationLoi martiale – Puissance consolidée.
2
absorbtionfieldLoi martiale – Immunisation contre les effets de contrôle, immunisation contre les dégâts.
3
salvation
Loi martiale
4
stunnedÉtourdissement – Incapacité d'agir.
  • [1.5s]
    salvationLoi martiale
    Puissance consolidée.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.master_jun_seros.spend_charges.cast, dependent on calling effect
    • Immobilize but allow rotation
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When character receives an effect with tags tag.abl.debuff.blind
    • When character receives an effect with tags tag.abl.debuff.banish
    • When character receives an effect with tags tag.abl.debuff.fear
    • When character receives an effect with tags tag.abl.debuff.knockdown
    • When character receives an effect with tags tag.abl.debuff.lift
    • When character receives an effect with tags tag.abl.debuff.sleep
    • When character receives an effect with tags tag.abl.debuff.stun
    • When character receives an effect with tags tag.abl.debuff.physics

    Perform the following actions:

    • Remove this effect
  • [3s]
    absorbtionfieldLoi martiale
    Immunisation contre les effets de contrôle, immunisation contre les dégâts.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.master_jun_seros.spend_charges.cast_instant, dependent on calling effect
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
    • Add effect #3 to TARGET from CASTER
    • Immobilize but allow rotation
  • [hidden] [1s]
    salvationEffect #3

  • 1
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,24
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [3s]
    stunnedÉtourdissement
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.master_jun_seros.spend_charges.target, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect