1. Pouvoirs
  2. exp
  3. seasons
  4. 02
  5. ep_01
  6. theron
  7. flurry_of_bolts

Tir en salves

flurryofbolts

Tir en salves

Tir en salves avec votre blaster, infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Ability activation
1
flurryofbolts
Tir en salves
  • [hidden] [0.2s]
    flurryofboltsEffect #1

  • 1
    • When effect is applied
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER is not dual wielding, with weapon mode Ranged
        >

    Perform the following actions:

    • Play appearance epp.flurry.ranged.blaster_primary_real, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,12
      - Standard Health Percent Min = (float) 0,12
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is dual wielding, with weapon mode Ranged

    Perform the following actions:

    • Play appearance epp.flurry.ranged.blaster_secondary_real, dependent on calling effect
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER is dual wielding, with weapon mode Ranged
        >

    Perform the following actions:

    • Play appearance epp.flurry.ranged.blaster_primary_real, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,12
      - Standard Health Percent Min = (float) 0,12
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged